AoeStats
← Kulesh2732

Coastal Forest

512205795Analyzed
2v2 RM · 22d ago on Oct 8, 2026· 66m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
701
+17
🇷🇺 Burgundians · Russia
701
+17
vs
🇪🇸 Celts · Spain
736
-17
🇪🇸 Khitans · Spain
718
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,549 13:46 27:45 41:05 ⚔ Scouts into Archers
49 3,283 11:39 25:15 39:08 ⚔ Scout Rush
35 2,302 10:21 23:29 40:01 ⛏ Fast Castle
14 913 11:21 19:33 38:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,570 13,125 16,135 2,950 65,780 74,173
25,105 13,165 16,320 1,245 55,835 75,053
20,835 8,685 14,285 1,675 45,480 52,977
12,750 14,835 6,775 1,275 35,635 36,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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