AoeStats
← Kulesh2732

Arena

512027722Analyzed
3v3 RM · 27d ago on Oct 7, 2026· 46m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
829
+14
🇩🇪 Turks · Germany
826
+14
🇩🇪 Saracens · Germany
718
+19
vs
🇺🇸 Khmer · United States
916
-66
🇺🇸 Italians · United States
714
-13
🇷🇺 Burgundians · Russia
714
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,539 10:24 18:57 41:15 ⛏ Fast Castle
23 1,049 11:13 20:10 37:40 ⛏ Fast Castle
17 799 13:03 18:08 32:28 ⛏ Fast Castle
16 742 10:52 24:27 — ⚔ Skirmisher Rush
16 728 12:59 17:21 32:25 ⛏ Fast Castle
12 542 16:23 23:53 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,580 19,475 10,165 1,015 51,235 60,354
12,775 12,385 6,235 850 32,245 37,317
14,075 7,105 7,355 1,400 29,935 38,232
15,530 5,750 6,895 1,400 29,575 37,205
9,700 9,845 6,700 1,445 27,690 32,892
9,335 7,825 4,115 1,820 23,095 25,879
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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