AoeStats
← Kulesh2732

Lombardia

509729802Analyzed
2v2 RM · 2mo ago on Sep 27, 2026· 67m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
814
+12
🇷🇺 Bulgarians · Russia
807
+12
vs
🇵🇦 Romans · Panama
729
-12
🇺🇸 Romans · United States
722
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 2,783 11:32 21:27 39:39
25 1,679 12:00 24:17 45:30 ⚔ Drush
16 1,055 10:57 22:49 41:24 ⚔ Scout Rush
15 997 11:11 15:39 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,625 22,738 9,170 2,415 59,948 67,593
20,310 16,129 19,790 2,885 59,114 64,172
23,890 15,733 15,440 3,150 58,213 71,424
23,840 11,091 15,340 3,825 54,096 67,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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