AoeStats
← Panthala

Arabia

503403129Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 31m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Chinese · Chile
920
+13
🇨🇱 Japanese · Chile
900
+14
🇨🇱 Japanese · Chile
831
+17
🇪🇸 Khmer · Spain
1000
-69
🇪🇸 Romans · Spain
791
-12
🇪🇸 Byzantines · Spain
779
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,052 10:12 17:53 — ⛏ Fast Castle
20 622 10:38 23:14 —
15 482 11:56 22:03 —
15 464 18:19 27:32 — ⚔ M@A Rush
14 429 12:38 23:04 — ⛏ Fast Castle
13 415 11:20 20:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,925 4,540 1,920 750 15,135 17,385
5,000 5,320 2,450 650 13,420 16,723
6,645 4,505 1,520 100 12,770 14,255
6,225 3,670 600 1,435 11,930 13,965
6,200 3,258 1,250 190 10,898 15,469
5,835 3,500 1,325 0 10,660 11,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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