AoeStats
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Black Forest

510921278Analyzed
4v4 RM · 21h ago on Oct 3, 2026· 22m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Magyars · Colombia
941
+37
🇪🇨 Spanish · Ecuador
926
+12
🇨🇴 Varangians · Colombia
870
+15
🇦🇷 Khmer · Argentina
818
+17
🇦🇷 Magyars · Argentina
980
-19
🇨🇳 Huns · China
853
-14
🇦🇷 Vietnamese · Argentina
836
-14
🇦🇷 Romans · Argentina
702
-9
Player eAPM Actions Feudal Castle Imperial Opening
45 1,006 13:03 — —
28 625 14:13 19:16 — ⛏ Fish Boom FC
25 551 11:54 17:41 — ⛏ Fast Castle
21 465 — — —
19 427 15:35 — — ⚔ Fish Boom into Scouts
16 351 12:22 20:33 — ⛏ Fast Castle
15 322 14:18 21:52 — ⛏ FC into Fish Boom
10 231 16:21 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,375 2,140 315 720 6,550 7,326
3,325 2,315 200 200 6,040 7,070
3,120 2,580 335 0 6,035 6,200
3,040 2,613 130 75 5,858 6,110
2,700 2,633 50 205 5,588 7,541
2,900 2,028 300 0 5,228 5,185
2,250 1,862 250 0 4,362 5,461
1,700 121 50 0 1,871 2,189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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