AoeStats
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Arena

516123773Analyzed
2v2 RM · 12d ago on Oct 25, 2026· 43m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
673
+10
🇺🇸 Celts · United States
605
+14
vs
🇺🇸 Byzantines · United States
543
-12
🇵🇭 Britons · Philippines
540
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,131 11:19 15:30 31:51 ⛏ Fast Castle
20 878 9:41 21:05 37:05 ⚔ FC into Archers
20 864 11:36 18:26 — ⛏ Fast Castle
19 834 9:51 19:01 34:45 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
26,925 18,835 10,695 1,050 57,505 65,693
19,580 16,075 5,175 850 41,680 48,520
8,890 9,570 5,700 1,830 25,990 33,988
7,735 5,800 4,190 0 17,725 23,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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