AoeStats
← Wendell, O Malakoi

Arena

514282964Analyzed
3v3 RM · 22h ago on Oct 17, 2026· 54m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
853
+12
🇫🇷 Britons · France
830
+13
🇧🇷 Romans · Brazil
812
+14
vs
🇭🇰 Turks · Hong Kong SAR China
772
-33
🇨🇳 Vikings · China
769
-33
🇨🇳 Khmer · China
769
-33
Player eAPM Actions Feudal Castle Imperial Opening
32 1,747 11:53 20:23 36:19 ⚔ FC into Skirms
32 1,741 10:33 16:11 32:29 ⛏ Fast Castle
26 1,410 13:47 20:18 40:17 ⛏ Fast Castle
23 1,277 12:15 16:20 37:05 ⛏ Fast Castle
20 1,100 12:36 25:58 36:12
15 816 11:49 15:54 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,320 22,245 21,135 4,880 66,580 79,475
23,920 24,940 15,780 1,600 66,240 72,786
22,860 22,005 16,165 3,570 64,600 75,059
14,560 14,330 7,035 2,965 38,890 64,148
19,300 7,665 8,955 2,500 38,420 64,256
14,875 11,850 7,025 2,500 36,250 37,394
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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