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Lombardia

509123775Analyzed
3v3 RM · 20d ago on Sep 25, 2026· 40m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1167
+10
🇩🇪 Mongols · Germany
1001
+16
🇩🇪 Danes · Germany
887
+20
vs
🇹🇼 Japanese · Taiwan
1024
-16
🇨🇳 Franks · China
1006
-15
🇦🇷 Magyars · Argentina
1002
-42
Player eAPM Actions Feudal Castle Imperial Opening
34 1,357 12:33 16:50 — ⛏ Fast Castle
30 1,224 10:16 17:09 36:23 ⛏ Fast Castle
22 891 11:12 15:07 30:56 ⛏ Fast Castle
20 826 10:00 16:30 31:39 ⚔ FC into Scouts
19 779 11:58 16:54 — ⛏ Fast Castle
11 461 10:23 23:33 37:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,520 14,480 6,125 1,870 42,995 50,514
20,055 10,589 6,880 1,755 39,279 45,901
16,100 10,275 5,575 1,650 33,600 38,551
13,835 5,941 4,800 2,090 26,666 28,964
12,290 6,860 2,830 200 22,180 26,749
10,430 5,744 5,325 310 21,809 24,811
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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