AoeStats
← TOP G Bogza

MegaRandom

514525808Analyzed
4v4 RM · 8h ago on Oct 18, 2026· 26m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Varangians · Russia
634
+14
🇷🇴 Vikings · Romania
608
+15
🇲🇽 Japanese · Mexico
591
+16
🇦🇺 Turks · Australia
578
+16
vs
🇮🇳 Franks · India
602
-15
🇨🇳 Varangians · China
592
-16
🇨🇳 Maya · China
587
-15
🇺🇸 Bohemians · United States
585
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 757 — — —
26 691 — — —
18 482 9:25 — — ⚔ Archers into Skirms
11 293 14:43 — — ⚔ Scout Rush
5 139 — — —
5 138 11:04 — —
3 77 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,115 4,135 1,250 0 11,500 13,563
3,300 1,660 50 0 5,010 10,382
1,975 1,625 0 0 3,600 5,658
100 1,675 50 0 1,825 2,685
600 75 50 0 725 985
250 280 50 0 580 427
150 105 0 0 255 495
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.