AoeStats
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Black Forest

507516118Analyzed
3v3 RM · 1mo ago on Sep 18, 2026· 76m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
614
+21
🇨🇳 Teutons · China
323
+21
🇭🇰 Tatars · Hong Kong SAR China
322
+21
vs
🇵🇪 Portuguese · Peru
543
-20
🇫🇷 Portuguese · France
435
-17
386
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,277 11:09 25:12 39:39 ⛏ Fast Castle
27 2,042 10:54 21:38 32:13 ⛏ Fast Castle
18 1,384 14:10 21:53 36:45 ⛏ Fast Castle
13 967 13:08 27:23 36:11 ⛏ Fish Boom FC
12 900 18:42 26:29 34:49 ⛏ Fast Castle
6 455 17:36 27:19 47:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,075 23,601 18,455 3,335 69,466 82,300
20,350 17,085 12,915 5,840 56,190 64,106
24,935 13,610 14,420 2,075 55,040 82,454
19,505 7,900 17,670 750 45,825 63,216
10,325 17,085 3,750 1,185 32,345 36,223
9,125 9,620 6,880 1,715 27,340 48,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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