AoeStats
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Arena

509896065Analyzed
4v4 RM · 15d ago on Sep 28, 2026· 22m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
785
+16
771
+16
🇨🇳 Vietnamese · China
719
+18
vs
🇰🇭 Magyars · Cambodia
821
-18
🇬🇧 Teutons · United Kingdom
787
-18
🇩🇪 Vikings · Germany
769
-17
734
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 1,246 11:35 15:59 — ⛏ Fast Castle
26 572 11:14 19:03 — ⛏ Fast Castle
24 549 11:28 19:22 — ⚔ Archer Rush
23 511 11:57 20:53 — ⛏ Fast Castle
19 426 11:16 17:02 — ⛏ Fast Castle
18 402 10:55 15:16 — ⛏ Fast Castle
17 384 11:16 17:45 — ⛏ Fast Castle
10 221 14:24 18:57 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,600 3,755 200 205 9,760 11,107
5,125 3,125 490 200 8,940 10,000
3,830 2,900 1,230 0 7,960 9,220
4,420 2,545 475 200 7,640 8,983
3,670 2,875 250 755 7,550 9,677
3,700 2,705 935 0 7,340 8,516
3,685 1,770 710 650 6,815 7,190
3,540 2,450 200 605 6,795 7,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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