AoeStats
← shumin0802

Nomad

513846567Analyzed
2v2 RM · 4d ago on Oct 15, 2026· 59m 50s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Turks · Taiwan
1312
+17
🇹🇼 Byzantines · Taiwan
1312
+17
vs
🇹🇼 Celts · Taiwan
1351
-18
🇹🇼 Huns · Taiwan
1317
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,906 13:02 24:23 40:14 ⚔ Fish Boom into Scouts
47 2,825 15:04 18:53 33:41 ⛏ Fish Boom FC
25 1,480 13:54 18:04 32:31 ⛏ Fish Boom FC
25 1,492 13:25 17:52 45:13 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,725 19,549 12,080 6,315 78,669 89,397
29,400 23,548 20,000 3,550 76,498 78,021
26,320 26,165 12,285 2,650 67,420 74,770
28,515 23,030 9,990 3,650 65,185 69,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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