AoeStats
← HAROx6169

Yucatan

513489804Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 84m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Wu · Ecuador
632
+15
🇪🇸 Romans · Spain
497
+21
🇪🇸 Bohemians · Spain
469
+22
vs
🇦🇷 Britons · Argentina
649
-50
🇦🇷 Byzantines · Argentina
623
-42
🇦🇷 Celts · Argentina
552
-24
Player eAPM Actions Feudal Castle Imperial Opening
16 1,314 12:19 18:13 37:51 ⛏ Fast Castle
14 1,147 11:51 37:16 66:11 ⚔ Archer Rush
13 1,063 10:57 25:14 43:34
11 968 10:42 22:40 35:08 ⛏ Fast Castle
8 639 14:39 26:57 46:06
6 512 16:14 37:06 —

Resources

Player Food Wood Gold Stone Spent Collected
38,055 21,985 21,355 1,035 82,430 125,972
14,175 29,115 22,700 4,540 70,530 83,692
19,945 17,360 22,585 1,300 61,190 77,059
28,975 9,930 16,680 2,900 58,485 74,378
20,270 8,930 12,240 3,265 44,705 55,315
5,980 4,825 430 0 11,235 20,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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