AoeStats
← APOSTOL87

Nomad

514190872Analyzed
2v2 RM · 8h ago on Oct 17, 2026· 62m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
622
+9
🇺🇸 Turks · United States
579
+10
vs
🇨🇱 Franks · Chile
459
-9
🇨🇱 Poles · Chile
454
-10
Player eAPM Actions Feudal Castle Imperial Opening
12 726 17:24 31:46 — ⚔ Fish Boom into Scouts
12 769 14:07 34:50 43:50 ⛏ Fish Boom FC
9 555 17:16 24:56 39:48 ⛏ Fish Boom FC
8 494 18:18 24:46 33:11 ⛏ Fish Boom FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,215 12,970 11,725 3,550 43,460 59,425
12,680 7,810 8,240 2,250 30,980 39,906
13,080 8,430 5,840 3,010 30,360 39,810
9,550 6,552 2,070 425 18,597 20,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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