AoeStats
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Arena

511342114Analyzed
2v2 RM · 14d ago on Oct 4, 2026· 39m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1300
+13
🇹🇷 Spanish · Türkiye
1196
+17
vs
🇳🇱 Tupi · Netherlands
1251
-16
🇳🇱 Danes · Netherlands
1209
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,402 11:05 14:52 29:51 ⛏ Fast Castle
29 1,145 11:21 15:28 33:13 ⛏ Fast Castle
29 1,165 10:30 14:58 28:54 ⛏ Fast Castle
26 1,053 11:19 15:59 30:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,385 12,760 7,925 2,295 44,365 44,775
18,940 14,000 7,435 2,245 42,620 49,976
16,520 13,136 9,155 2,980 41,791 51,897
13,640 9,070 6,505 1,500 30,715 34,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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