AoeStats
← Mo Ares

Nomad

511177197Analyzed
3v3 RM · 16d ago on Oct 4, 2026· 28m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Huns · Peru
1267
+15
🇦🇷 Persians · Argentina
1248
+16
🇦🇷 Varangians · Argentina
1238
+16
vs
🇲🇽 Spanish · Mexico
1328
-19
🇨🇴 Maya · Colombia
1281
-17
🇲🇽 Cumans · Mexico
1128
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,297 12:11 18:28 — ⛏ Fish Boom FC
31 873 12:45 26:00 — ⚔ Fish Boom into Archers
26 737 14:55 21:46 — ⛏ Fish Boom FC
25 706 15:29 19:30 — ⛏ Fish Boom FC
23 655 16:16 21:03 — ⛏ Fish Boom FC
18 518 16:22 — — ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
9,705 6,938 2,385 300 19,328 19,011
5,925 7,135 2,315 435 15,810 17,712
5,340 4,125 1,080 755 11,300 14,838
4,325 5,066 1,655 225 11,271 11,477
3,780 3,300 285 1,620 8,985 9,920
2,940 3,620 955 200 7,715 8,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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