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Arena

513429024Analyzed
3v3 RM · 5d ago on Oct 13, 2026· 26m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1353
+7
1173
+14
🇹🇼 Teutons · Taiwan
1050
+18
vs
🇪🇨 Persians · Ecuador
1147
-14
🇦🇺 Wei · Australia
1141
-14
🇨🇦 Italians · Canada
1085
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,134 8:27 20:02 — ⛏ Fast Castle
42 1,123 9:35 23:58 — ⚔ Towers FC
35 949 10:37 14:54 — ⛏ Fast Castle
24 655 9:36 16:50 — ⛏ Fast Castle
23 624 10:29 14:47 — ⛏ Fast Castle
19 509 10:45 14:53 22:37 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
9,535 5,800 3,120 200 18,655 19,729
6,560 3,690 2,575 750 13,575 14,352
5,855 5,975 1,330 0 13,160 15,602
5,150 4,647 585 1,500 11,882 14,017
4,650 4,488 500 855 10,493 11,045
3,600 2,370 300 1,500 7,770 9,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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