AoeStats
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Arabia

514779588Analyzed
2v2 RM · 23h ago on Oct 19, 2026· 51m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saracens · Australia
802
+15
🇦🇺 Japanese · Australia
782
+16
vs
🇫🇷 Burmese · France
791
-16
🇫🇷 Goths · France
779
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,589 14:44 19:58 38:46 ⛏ Fast Castle
24 1,230 12:02 23:01 38:40
12 626 12:47 27:35 — ⚔ Scouts into Archers
11 552 11:30 23:28 40:12

Resources

Player Food Wood Gold Stone Spent Collected
26,140 13,150 11,400 2,540 53,230 57,819
23,955 11,020 9,595 1,500 46,070 56,740
19,855 8,425 12,080 1,525 41,885 57,486
9,980 10,745 4,530 1,600 26,855 36,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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