AoeStats
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Pilgrims

507100746Analyzed
3v3 RM · 1mo ago on Sep 16, 2026· 19m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Khmer · Finland
1272
+13
🇫🇮 Dravidians · Finland
1269
+13
🇫🇮 Lithuanians · Finland
1245
+14
vs
🇹🇼 Turks · Taiwan
1251
-14
🇺🇸 Italians · United States
1210
-14
🇪🇸 Malay · Spain
1160
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 899 10:10 18:30 — ⛏ Fish Boom FC into Fire Galleys into Galleys
44 841 12:16 17:27 — ⛏ Fast Castle
37 708 10:27 — — ⚔ Fish Boom into Scouts
33 638 10:59 16:15 — ⛏ Fish Boom FC
32 622 9:12 — — ⛏ Fish Boom into Galleys FC
19 374 11:39 16:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,190 3,750 1,970 120 10,030 10,305
3,700 4,260 870 105 8,935 9,792
3,425 4,220 1,095 100 8,840 10,056
3,960 2,830 1,345 100 8,235 8,211
3,910 3,265 560 100 7,835 8,929
3,700 2,205 250 100 6,255 6,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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