AoeStats
← The Red-Shanked Duke

African Clearing

512021083Analyzed
2v2 RM · 9d ago on Oct 7, 2026· 71m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Spanish · Czechia
1145
+16
🇦🇷 Goths · Argentina
1108
+18
vs
🇦🇷 Bulgarians · Argentina
1167
-18
🇦🇷 Vietnamese · Argentina
1129
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 3,113 13:42 23:53 43:44 ⚔ Scout Rush
33 2,392 13:46 26:12 47:52 ⚔ Archers into Skirms
31 2,201 15:24 20:54 54:13 ⛏ Fast Castle
30 2,152 14:30 18:47 35:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,295 17,818 21,990 2,350 100,453 102,688
27,025 26,708 10,005 4,310 68,048 72,052
25,330 15,925 19,000 5,900 66,155 80,393
21,540 8,657 12,125 2,390 44,712 46,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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