AoeStats
← The Red-Shanked Duke

Yucatan

511612762Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 54m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
1128
+15
🇩🇪 Mongols · Germany
1126
+15
vs
🇦🇷 Japanese · Argentina
1138
-16
🇺🇸 Khmer · United States
1085
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,774 11:08 15:11 29:49 ⛏ Fast Castle
46 2,522 9:44 16:45 34:19 ⚔ Scouts into Archers
43 2,364 12:37 22:22 37:37
31 1,667 10:47 21:07 33:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,735 22,546 16,620 5,885 68,786 73,924
19,900 18,508 14,270 6,460 59,138 73,609
19,180 19,695 12,910 1,930 53,715 55,099
16,575 15,866 6,780 1,600 40,821 55,340
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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