AoeStats
← The Red-Shanked Duke

African Clearing

511388467Analyzed
3v3 RM · 11d ago on Oct 4, 2026· 46m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
1272
+12
🇩🇪 Huns · Germany
1260
+13
🇩🇪 Berbers · Germany
1233
+13
vs
🇨🇭 Varangians · Switzerland
1216
-14
🇫🇷 Huns · France
1194
-13
🇦🇷 Maya · Argentina
1149
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,607 13:43 17:50 40:50 ⛏ Fast Castle
47 2,223 14:17 18:05 40:53 ⛏ Fast Castle
44 2,051 13:48 17:56 — ⛏ Fast Castle
39 1,814 14:02 22:46 43:29 ⚔ Archer Rush
34 1,573 12:27 16:47 37:53 ⛏ Fast Castle
17 819 14:17 18:45 42:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,575 19,103 19,165 950 55,793 57,715
21,650 15,570 6,635 1,850 45,705 50,970
21,295 8,390 9,705 3,135 42,525 44,701
15,675 11,085 10,720 1,700 39,180 40,345
14,435 6,225 8,340 980 29,980 34,225
12,135 8,564 4,355 1,030 26,084 28,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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