AoeStats
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Arena

516488554Analyzed
4v4 RM · 10d ago on Oct 26, 2026· 46m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
711
+13
🇨🇳 Goths · China
709
+14
🇻🇳 Bohemians · Vietnam
694
+14
🇲🇽 Portuguese · Mexico
630
+18
vs
🇹🇷 Goths · Türkiye
660
-15
🇨🇳 Spanish · China
659
-15
🇨🇳 Saracens · China
657
-15
🇮🇩 Persians · Indonesia
633
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,407 10:49 17:04 39:37 ⛏ Fast Castle
30 1,410 12:06 19:19 40:32 ⛏ Fast Castle
21 964 11:56 18:30 43:36 ⛏ Fast Castle
16 757 12:05 17:58 38:44 ⛏ Fast Castle
15 690 11:45 21:19 — ⛏ Fast Castle
15 710 10:52 24:00 41:12 ⛏ Fast Castle
12 554 11:13 25:12 35:30
6 274 11:22 20:12 40:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,840 15,495 10,270 1,815 43,420 51,995
20,415 11,060 6,180 2,950 40,605 44,449
10,895 16,330 10,445 2,175 39,845 48,245
23,450 6,760 7,140 1,600 38,950 41,121
10,930 5,410 4,325 2,250 22,915 25,656
8,670 9,630 3,000 1,165 22,465 23,598
8,175 3,890 2,720 855 15,640 20,863
7,785 3,210 2,630 1,950 15,575 15,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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