AoeStats
← Beast of no Nation

Arabia

514037726Analyzed
4v4 RM · 2d ago on Oct 16, 2026· 44m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
33 1,468 11:22 15:33 37:18 ⛏ Fast Castle
24 1,057 11:43 15:48 28:11 ⛏ Fast Castle
23 1,020 11:10 21:58 —
22 976 11:51 23:35 43:11 ⛏ Fast Castle
22 995 10:36 20:11 42:30 ⛏ Fast Castle
21 935 17:55 28:00 — ⛏ Fast Castle
12 519 9:56 24:23 34:36 ⚔ Skirmisher Rush
7 331 26:29 33:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,080 11,009 12,730 3,255 50,074 57,805
14,515 7,135 4,780 1,400 27,830 42,915
12,740 6,202 3,705 2,775 25,422 29,956
11,395 7,525 4,675 875 24,470 25,602
8,910 7,440 2,285 2,270 20,905 23,957
9,485 6,870 2,605 1,520 20,480 21,555
10,285 5,083 3,610 955 19,933 24,887
6,100 6,020 250 685 13,055 15,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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