AoeStats
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Golden Pit

515494763Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 24m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1507
+9
🇹🇼 Magyars · Taiwan
1327
+16
🇹🇼 Ethiopians · Taiwan
1296
+18
🇹🇼 Persians · Taiwan
1251
+19
vs
🇮🇳 Georgians · India
1369
-17
🇮🇳 Vietnamese · India
1350
-16
🇻🇳 Khmer · Vietnam
1317
-15
🇮🇳 Persians · India
1301
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,364 9:15 23:28 — ⚔ Scout Rush
40 989 9:08 — — ⚔ Archer Rush
26 645 8:55 — —
17 430 8:40 — —
17 428 9:20 — —
17 415 8:55 — —
11 272 9:24 — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,640 3,209 490 125 17,464 17,555
4,580 3,687 1,380 0 9,647 10,674
1,550 500 50 0 2,100 2,513
1,450 575 50 0 2,075 2,643
1,500 425 50 0 1,975 2,639
1,200 425 50 0 1,675 2,022
1,100 573 0 0 1,673 1,817
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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