AoeStats
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MegaRandom

511477189Analyzed
2v2 RM · 12d ago on Oct 5, 2026· 32m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
702
+14
🇲🇽 Vikings · Mexico
649
+16
vs
🇲🇽 Sicilians · Mexico
662
-15
🇮🇹 Sicilians · Italy
646
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 644 13:10 18:50 — ⛏ Fast Castle
16 513 12:37 22:42 — ⛏ Fast Castle
13 422 11:41 22:46 — ⛏ Fast Castle
9 298 14:15 23:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,420 5,179 2,495 925 15,019 16,734
6,635 4,919 740 905 13,199 16,219
5,030 3,620 795 1,230 10,675 11,280
5,820 2,905 1,190 750 10,665 11,586
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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