AoeStats
← CAMIONERO RNR

Nomad

508564314Analyzed
4v4 RM · 20d ago on Sep 23, 2026· 48m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
1633
+12
1567
+15
🇻🇳 Maya · Vietnam
1554
+15
🇺🇸 Ethiopians · United States
1541
+16
vs
🇦🇷 Saracens · Argentina
1639
-18
🇦🇷 Hindustanis · Argentina
1606
-16
🇦🇷 Byzantines · Argentina
1517
-14
🇦🇷 Shu · Argentina
1418
-10
Player eAPM Actions Feudal Castle Imperial Opening
74 3,555 12:33 16:49 34:37 ⛏ Fish Boom FC
62 2,985 13:26 17:04 34:57 ⛏ Fish Boom FC
61 2,916 14:05 17:43 37:51 ⛏ Fish Boom FC
56 2,705 12:02 25:02 35:17 ⛏ Fish Boom into Fire Galleys FC
49 2,368 13:42 17:30 28:18 ⛏ Fish Boom FC into Galleys
46 2,219 13:46 32:22 47:37 ⛏ Fish Boom FC
31 1,501 12:29 20:27 38:00 ⚔ Fish Boom FC into Archers
29 1,399 11:09 37:39 — ⚔ Fish Boom into Fire Galleys into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
23,805 13,609 13,280 6,375 57,069 63,037
22,425 18,955 13,625 1,700 56,705 59,236
21,805 19,339 12,025 2,250 55,419 59,622
21,030 18,745 8,825 2,515 51,115 52,592
15,800 18,521 8,740 850 43,911 46,942
11,100 13,063 2,035 3,175 29,373 32,342
9,170 10,711 2,955 1,810 24,646 27,580
7,425 9,897 5,965 100 23,387 24,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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