AoeStats
← karthiksandy19

Baltic

511100905Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 115m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Chinese · India
412
+15
🇲🇽 Spanish · Mexico
375
+17
🇦🇷 Chinese · Argentina
396
-16
🇦🇷 Vikings · Argentina
395
-16
Player eAPM Actions Feudal Castle Imperial Opening
63 7,302 14:51 24:57 34:46 ⛏ Fish Boom FC
25 2,913 12:47 19:14 37:08 ⛏ Fast Castle
21 2,468 12:13 22:15 42:43 ⛏ Fish Boom FC
13 1,560 12:43 20:49 39:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,915 31,793 28,990 5,425 98,123 120,755
36,435 34,764 23,965 2,505 97,669 102,783
36,190 26,060 25,680 1,680 89,610 146,668
16,870 27,895 28,665 4,110 77,540 103,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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