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Black Forest

511638599Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 48m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
970
+15
🇨🇭 Chinese · Switzerland
928
+17
vs
🇺🇸 Teutons · United States
949
-46
🇺🇸 Britons · United States
949
-46
Player eAPM Actions Feudal Castle Imperial Opening
34 1,630 12:05 19:07 29:39 ⛏ Fast Castle
24 1,144 10:49 24:35 40:28 ⚔ Archer Rush
16 781 13:22 18:23 37:02 ⛏ Fast Castle
11 530 12:08 18:18 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,075 25,215 12,815 2,410 53,515 68,933
15,640 7,896 8,125 1,635 33,296 40,317
8,650 11,590 7,740 1,505 29,485 40,746
12,705 7,685 6,535 1,055 27,980 35,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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