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Black Forest

511360783Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 46m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
994
+16
🇮🇶 Vikings · Iraq
958
+38
vs
🇺🇸 Teutons · United States
1000
-51
🇺🇸 Britons · United States
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
22 1,024 11:01 20:55 41:47 ⛏ Fast Castle
17 813 13:18 21:15 35:21 ⚔ Archers into Fish Boom
16 756 10:12 20:37 34:46 ⛏ Fast Castle
13 622 13:44 19:02 44:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,975 18,721 15,540 4,300 54,536 69,956
20,480 18,713 9,210 1,905 50,308 62,611
12,105 9,085 8,465 2,280 31,935 41,421
11,595 9,225 3,645 1,550 26,015 32,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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