AoeStats
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Arena

516886454Analyzed
2v2 RM · 12d ago on Oct 28, 2026· 73m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
516
+17
🇺🇸 Franks · United States
510
+29
vs
🇦🇷 Turks · Argentina
616
-50
🇦🇷 Huns · Argentina
468
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 2,293 10:28 16:58 36:44 ⛏ Fast Castle
23 1,672 10:50 22:29 41:56 ⚔ Scout Rush
19 1,400 13:26 25:15 50:38 ⛏ Fast Castle
14 1,038 12:10 29:30 41:23 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,010 14,875 16,825 2,800 58,510 79,369
20,750 14,115 17,360 1,980 54,205 68,800
23,695 7,675 17,835 3,455 52,660 56,629
16,435 17,868 9,845 3,395 47,543 48,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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