AoeStats
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Arabia

509561337Analyzed
4v4 RM · 18d ago on Sep 27, 2026· 26m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1262
+14
🇨🇳 Poles · China
1221
+15
1192
+16
🇻🇳 Franks · Vietnam
1187
+17
vs
🇮🇱 Mapuche · Israel
1262
-18
🇲🇽 Magyars · Mexico
1229
-17
🇺🇸 Portuguese · United States
1173
-14
🇨🇿 Georgians · Czechia
1150
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 1,778 8:42 21:26 — ⚔ Archer Rush
58 1,527 10:11 25:29 — ⚔ Scout Rush
48 1,254 10:39 — — ⚔ Scout Rush
41 1,075 11:29 15:38 — ⛏ Fast Castle
31 805 10:50 24:11 — ⚔ Scout Rush
29 756 10:23 24:54 — ⚔ Scout Rush
23 611 10:54 18:20 — ⛏ Fast Castle
21 558 10:42 17:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,805 4,963 2,210 100 13,078 13,655
6,605 5,069 1,245 100 13,019 13,515
6,705 4,560 670 940 12,875 14,067
5,025 4,672 1,280 200 11,177 12,878
5,640 4,107 680 0 10,427 13,183
6,015 3,982 400 0 10,397 11,906
4,490 2,808 860 520 8,678 9,211
4,035 2,663 150 0 6,848 8,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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