AoeStats
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Fortress

509555781Analyzed
4v4 RM · 18d ago on Sep 27, 2026· 2m 43s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Teutons · Belgium
1264
+11
1196
+14
🇻🇳 Franks · Vietnam
1191
+14
🇳🇱 Slavs · Netherlands
1104
+16
vs
🇦🇷 Slavs · Argentina
1188
-16
🇮🇩 Huns · Indonesia
1179
-15
🇨🇳 Cumans · China
1155
-14
🇨🇳 Teutons · China
1050
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 97 — — —
28 76 — — —
26 71 — — —
20 55 — — —
8 21 — — —
3 9 — — —
3 7 — — —
1 4 — — —

Resources

Player Food Wood Gold Stone Spent Collected
600 100 0 0 700 546
300 200 0 0 500 464
250 120 0 0 370 591
200 0 50 0 250 390
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 380
1
0 0 0 0 0 260
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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