AoeStats
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Arena

509551478Analyzed
4v4 RM · 18d ago on Sep 27, 2026· 32m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Italians · Taiwan
1306
+13
🇹🇼 Varangians · Taiwan
1283
+14
🇭🇰 Teutons · Hong Kong SAR China
1238
+16
🇹🇼 Burgundians · Taiwan
1179
+19
vs
🇲🇽 Burmese · Mexico
1378
-21
1228
-15
🇺🇸 Varangians · United States
1207
-14
🇲🇽 Franks · Mexico
1155
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,701 10:57 17:21 26:44 ⚔ Archer Rush
50 1,620 9:59 14:06 28:47 ⛏ Fast Castle
42 1,367 9:36 14:38 29:55 ⛏ Fast Castle
39 1,251 10:48 15:41 31:28 ⛏ Fast Castle
30 977 11:03 19:30 30:15 ⛏ Fast Castle
29 934 10:33 15:14 — ⛏ Fast Castle
28 912 10:38 16:00 25:00 ⛏ Fast Castle
25 792 10:58 17:43 30:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,360 10,320 4,330 1,050 30,060 32,380
13,105 10,295 3,900 1,050 28,350 30,446
10,800 10,110 4,465 850 26,225 27,062
12,570 8,675 2,770 1,030 25,045 27,582
8,425 6,065 2,845 950 18,285 19,777
8,755 5,230 3,400 750 18,135 23,437
6,075 5,110 3,700 650 15,535 17,075
5,200 5,204 2,245 945 13,594 16,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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