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Fortress

509067095Analyzed
4v4 RM · 1mo ago on Sep 25, 2026· 23m 31s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Huns · Netherlands
1181
+13
1179
+13
🇳🇱 Khmer · Netherlands
1143
+14
🇨🇴 Danes · Colombia
1084
+17
vs
🇨🇳 Romans · China
1155
-16
🇸🇪 Saracens · Sweden
1121
-15
🇪🇸 Khmer · Spain
1104
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🇵🇹 Aztecs · Portugal
1053
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 859 6:49 13:21 — ⛏ Fast Castle
30 695 6:49 10:13 — ⛏ Fast Castle
27 642 8:35 12:17 — ⛏ Fast Castle
19 451 7:14 10:29 — ⛏ Fast Castle
19 446 8:02 14:35 — ⛏ Fast Castle
17 394 6:33 11:31 — ⛏ Fast Castle
14 326 9:59 13:45 — ⛏ Fast Castle
13 317 8:28 12:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,950 6,468 850 200 14,468 15,824
6,725 5,670 590 950 13,935 17,940
8,065 1,865 3,795 0 13,725 14,396
7,260 4,705 1,150 560 13,675 14,337
5,840 4,460 2,100 300 12,700 13,281
5,940 4,716 1,305 230 12,191 14,404
5,750 3,230 1,590 890 11,460 16,018
5,975 3,610 970 560 11,115 13,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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