AoeStats
← Lord Selby

African Clearing

511448632Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 79m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Saracens · Uruguay
1262
+13
🇦🇷 Magyars · Argentina
1246
+14
🇺🇾 Vietnamese · Uruguay
1157
+18
vs
🇺🇸 Franks · United States
1246
-17
🇺🇸 Cumans · United States
1182
-14
🇺🇸 Hindustanis · United States
1173
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,329 14:32 20:11 44:11 ⚔ FC into Archers
28 2,203 12:12 17:58 50:57 ⛏ Fast Castle
26 2,085 12:17 30:44 — ⛏ Fast Castle
26 2,085 11:56 24:29 40:57 ⚔ Scout Rush
25 1,946 14:08 23:34 49:33
20 1,558 14:57 21:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,440 16,745 31,525 4,985 94,695 106,747
28,540 14,865 17,300 3,225 63,930 74,011
11,845 24,723 19,080 4,850 60,498 84,846
26,820 21,518 7,470 4,225 60,033 64,186
26,820 15,197 13,645 1,870 57,532 61,451
4,405 3,216 810 2,385 10,816 10,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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