AoeStats
← Lord Selby

Baltic

511444200Analyzed
2v2 RM · 15d ago on Oct 5, 2026· 37m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Saracens · Uruguay
1252
+10
🇺🇾 Ethiopians · Uruguay
1143
+14
vs
🇺🇸 Danes · United States
1106
-12
🇺🇸 Saxons · United States
1104
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,114 11:46 21:51 — ⚔ Archer Rush
31 1,182 10:07 14:53 — ⛏ Fish Boom FC
27 1,001 10:58 16:30 — ⛏ Fish Boom FC
21 796 10:54 15:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,180 9,798 5,180 2,150 25,308 26,329
10,050 6,325 3,575 2,175 22,125 23,790
7,945 10,345 2,405 1,160 21,855 24,884
5,100 5,847 3,735 1,410 16,092 18,480
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.