AoeStats
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Arena

511199385Analyzed
4v4 RM · 8d ago on Oct 4, 2026· 71m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
1505
+16
🇧🇷 Slavs · Brazil
1485
+17
🇧🇷 Bohemians · Brazil
1390
+21
🇧🇷 Bohemians · Brazil
1347
+22
vs
🇨🇳 Saxons · China
1603
-24
🇨🇳 Persians · China
1505
-19
🇲🇽 Cumans · Mexico
1477
-18
🇨🇳 Hindustanis · China
1408
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 4,345 10:15 14:41 30:12 ⛏ Fast Castle
55 3,959 10:23 14:03 26:04 ⛏ Fast Castle
52 3,713 8:40 32:59 46:07 ⚔ Tower Rush
36 2,570 10:18 14:40 49:28 ⛏ Fast Castle
31 2,227 10:21 13:43 27:56 ⛏ Fast Castle
29 2,075 12:40 17:17 48:13 ⚔ Drush FC
29 2,052 10:57 14:37 30:45 ⛏ Fast Castle
15 1,087 9:56 13:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,790 33,445 40,885 5,720 146,840 164,248
82,065 27,780 30,970 4,300 145,115 163,172
54,690 60,320 20,525 2,500 138,035 150,893
55,775 44,315 22,870 5,140 128,100 144,800
50,175 43,930 9,660 6,065 109,830 113,531
50,220 39,905 13,370 2,200 105,695 110,575
32,070 43,046 10,110 1,705 86,931 94,533
4,600 5,239 1,745 1,460 13,044 12,720
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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