AoeStats
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Arena

511187656Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 51m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
1486
+13
🇻🇳 Italians · Vietnam
1418
+15
🇨🇴 Cumans · Colombia
1405
+16
🇺🇸 Spanish · United States
1403
+16
vs
🇧🇷 Ethiopians · Brazil
1494
-19
🇧🇷 Goths · Brazil
1399
-15
🇧🇷 Romans · Brazil
1390
-14
🇧🇷 Saracens · Brazil
1343
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 3,067 10:47 14:40 34:19 ⛏ Fast Castle
56 2,869 10:41 14:30 29:03 ⛏ Fast Castle
46 2,392 8:15 20:23 31:02 ⛏ Fast Castle
42 2,173 11:15 14:58 26:57 ⛏ Fast Castle
34 1,765 10:35 15:17 33:45 ⛏ Fast Castle
33 1,705 9:28 13:09 28:01 ⛏ Fast Castle
23 1,200 11:17 15:42 27:52 ⛏ Fast Castle
21 1,091 9:24 16:44 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,690 17,130 28,190 1,150 113,160 113,760
46,325 28,150 25,450 2,310 102,235 104,909
29,010 31,725 15,300 3,715 79,750 86,556
29,715 22,064 22,370 3,000 77,149 88,341
22,330 26,955 13,745 1,650 64,680 73,814
26,670 22,468 8,950 5,050 63,138 78,469
17,830 23,165 7,920 1,900 50,815 51,891
20,770 17,200 10,440 855 49,265 52,395
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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