AoeStats
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Arena

511180133Analyzed
4v4 RM · 9d ago on Oct 4, 2026· 61m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
1482
+12
🇧🇷 Goths · Brazil
1383
+16
🇧🇷 Romans · Brazil
1374
+16
🇧🇷 Chinese · Brazil
1325
+18
vs
🇦🇷 Britons · Argentina
1515
-20
🇦🇷 Teutons · Argentina
1507
-21
🇦🇷 Poles · Argentina
1297
-12
🇦🇷 Cumans · Argentina
1205
-9
Player eAPM Actions Feudal Castle Imperial Opening
54 3,316 9:39 14:22 31:49 ⛏ Fast Castle
44 2,730 8:25 20:31 32:07 ⛏ Fast Castle
40 2,486 10:53 14:45 29:43 ⛏ Fast Castle
37 2,295 11:31 15:00 29:16 ⛏ Fast Castle
32 1,948 10:04 14:55 28:33 ⛏ Fast Castle
30 1,864 11:14 14:47 30:30 ⛏ Fast Castle
27 1,697 10:34 14:10 30:59 ⛏ Fast Castle
24 1,491 11:11 15:23 28:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,350 28,161 46,370 1,050 182,931 184,466
55,080 37,355 29,710 2,250 124,395 127,419
62,420 29,450 19,585 6,450 117,905 135,379
38,920 52,175 20,650 1,265 113,010 129,557
37,660 47,290 16,940 4,445 106,335 112,655
46,350 25,485 13,925 4,300 90,060 95,617
42,940 25,610 15,580 2,675 86,805 93,884
15,675 29,655 22,405 4,965 72,700 100,649
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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