AoeStats
← AgaC6726

Arabia

508658442Analyzed
2v2 RM · 24d ago on Sep 23, 2026· 44m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1287
+17
🇹🇷 Ethiopians · Türkiye
1265
+18
vs
🇹🇼 Varangians · Taiwan
1331
-18
🇹🇼 Saxons · Taiwan
1304
-17
Player eAPM Actions Feudal Castle Imperial Opening
64 2,847 10:21 23:48 37:04 ⚔ Archer Rush
54 2,382 8:25 26:14 — ⚔ Archer Rush
36 1,604 8:37 27:10 — ⚔ Scout Rush
35 1,575 9:52 21:30 40:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,035 12,761 9,915 850 36,561 39,080
16,670 10,352 6,845 300 34,167 37,198
10,535 11,761 6,095 355 28,746 29,910
12,645 5,740 2,880 775 22,040 24,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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