AoeStats
← AgaC6726

Nomad

508295999Analyzed
2v2 RM · 27d ago on Sep 21, 2026· 38m 11s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1247
+17
🇹🇷 Persians · Türkiye
1231
+17
vs
🇩🇪 Japanese · Germany
1287
-18
🇩🇪 Persians · Germany
1230
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,555 13:23 18:42 36:13 ⛏ Fish Boom FC
40 1,530 13:24 17:31 — ⛏ Fish Boom FC
35 1,344 12:58 21:45 — ⚔ Fish Boom into Towers FC
19 729 15:13 25:33 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
10,255 12,119 3,940 1,975 28,289 29,437
9,145 10,360 6,075 850 26,430 30,812
7,750 10,794 3,620 2,930 25,094 27,705
4,280 4,640 455 2,225 11,600 12,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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