AoeStats
← TVHG. Polac0 crhistF*-

Arena

511090849Analyzed
4v4 RM · 7h ago on Oct 3, 2026· 58m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1393
+13
🇺🇸 Byzantines · United States
1357
+15
🇹🇷 Italians · Türkiye
1326
+16
🇵🇹 Goths · Portugal
1295
+17
🇦🇷 Khmer · Argentina
1421
-19
🇦🇷 Romans · Argentina
1381
-18
🇦🇷 Danes · Argentina
1282
-13
🇦🇷 Spanish · Argentina
1222
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,837 9:19 13:01 36:14 ⛏ Fast Castle
39 2,313 9:19 12:44 34:31 ⛏ Fast Castle
38 2,228 10:54 15:27 27:54 ⛏ Fast Castle
35 2,078 11:54 16:14 36:48 ⛏ Fast Castle
30 1,739 11:12 15:01 32:42 ⛏ Fast Castle
30 1,779 10:30 15:00 34:06 ⛏ Fast Castle
24 1,420 10:48 14:54 33:45 ⛏ Fast Castle
14 826 9:42 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,815 28,435 17,050 2,745 90,045 105,916
40,665 20,155 19,670 2,650 83,140 98,912
22,955 29,678 21,195 7,705 81,533 100,385
26,580 18,550 13,550 4,045 62,725 84,746
24,870 15,043 10,165 460 50,538 53,404
18,235 14,785 13,060 1,500 47,580 55,085
14,185 8,175 5,190 1,150 28,700 34,214
3,290 1,565 90 505 5,450 5,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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