AoeStats
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Yucatan

511195508Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 23m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
585
+15
🇺🇸 Vietnamese · United States
561
+16
vs
🇺🇸 Spanish · United States
587
-17
🇨🇱 Persians · Chile
528
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,101 11:19 — — ⚔ M@A into Archers
20 461 11:42 — —
13 296 13:36 — — ⚔ M@A FC
12 291 11:28 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,875 2,663 615 35 7,188 9,480
3,250 2,270 370 380 6,270 8,991
F
4,045 1,785 340 0 6,170 9,616
1,810 895 170 125 3,000 3,134
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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