AoeStats
← Shao Kahn

Arabia

512477596Analyzed
2v2 RM · 4d ago on Oct 9, 2026· 16m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Goths · Slovenia
615
+14
🇸🇮 Khitans · Slovenia
510
+18
vs
🇦🇷 Magyars · Argentina
616
-19
🇦🇷 Inca · Argentina
498
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 560 10:51 — —
34 543 10:52 — — ⚔ M@A Rush
21 333 12:29 — —
14 218 9:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,270 1,790 50 125 4,235 4,564
2,500 1,650 0 0 4,150 4,795
2,525 1,030 275 125 3,955 4,605
2,400 1,200 290 0 3,890 4,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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