AoeStats
← Shao Kahn

Arabia

512466522Analyzed
4v4 RM · 4d ago on Oct 9, 2026· 23m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
38 903 9:47 — — ⚔ Scout Rush
26 623 11:50 — — ⚔ Champi Rush
25 597 12:19 19:53 — ⛏ Fast Castle
19 452 13:59 23:20 —
16 369 13:29 — —
14 327 12:22 — —
13 310 12:11 — —
5 109 13:16 20:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,810 2,354 1,160 650 7,974 8,411
3,730 3,125 900 0 7,755 10,243
3,775 2,334 670 125 6,904 7,857
3,465 2,250 560 250 6,525 6,743
2,915 2,955 0 525 6,395 7,620
3,785 2,130 150 0 6,065 7,793
2,220 2,100 0 0 4,320 5,202
1,500 1,130 0 0 2,630 3,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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