AoeStats
← Shao Kahn

Baltic

512452263Analyzed
4v4 RM · 4d ago on Oct 9, 2026· 90m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 3,094 9:52 18:18 41:58 ⛏ Fast Castle
30 2,664 11:02 22:59 41:12 ⛏ Fish Boom into Fire Galleys FC
25 2,213 13:26 24:51 49:49 ⛏ Fish Boom FC
25 2,242 15:43 25:52 35:04
23 2,088 11:45 25:31 42:33 ⚔ Fish Boom into Archers
22 1,963 12:16 34:54 60:35 ⚔ Champi Rush
12 1,056 15:51 37:21 60:01 ⚔ Drush
7 652 14:17 25:06 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,580 27,465 25,395 4,850 98,290 164,664
25,020 28,825 27,490 5,055 86,390 113,937
32,520 17,295 24,225 3,450 77,490 116,414
32,970 13,267 22,515 4,365 73,117 77,997
23,280 20,760 26,130 2,900 73,070 84,692
24,535 13,100 29,365 1,300 68,300 81,865
21,695 15,731 15,265 2,800 55,491 70,129
15,370 12,348 10,550 1,725 39,993 45,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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