AoeStats
← Nordgefälle

Yucatan

511367140Analyzed
2v2 RM · 11d ago on Oct 4, 2026· 54m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1046
+15
🇩🇪 Ethiopians · Germany
1045
+15
vs
🇪🇸 Inca · Spain
1033
-15
🇪🇸 Bulgarians · Spain
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,436 8:59 21:20 — ⚔ Skirmisher Rush
33 1,802 12:30 17:14 — ⚔ FC into Champis
32 1,758 10:39 15:24 40:05 ⛏ Fast Castle
26 1,430 11:42 17:29 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,465 13,826 16,315 1,600 62,206 66,911
18,025 6,133 9,605 4,305 38,068 42,458
15,630 14,315 5,620 1,500 37,065 38,654
9,815 7,079 1,835 950 19,679 21,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.