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Arena

511115232Analyzed
2v2 RM · 15d ago on Oct 3, 2026· 62m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
587
+19
🇹🇷 Tatars · Türkiye
579
+20
vs
🇷🇺 Bengalis · Russia
717
-50
🇨🇿 Danes · Czechia
605
-19
Player eAPM Actions Feudal Castle Imperial Opening
16 985 14:53 22:12 41:42 ⛏ Fast Castle
16 997 11:57 16:36 30:43 ⛏ Fast Castle
13 785 10:15 16:07 35:33 ⛏ Fast Castle
9 539 13:17 34:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,545 16,940 15,175 4,570 70,230 79,978
25,820 15,360 15,730 2,800 59,710 72,624
19,915 7,745 9,750 2,245 39,655 42,342
8,845 6,920 1,570 1,500 18,835 18,694
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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