AoeStats
← Leeeroy__Jenkins

Nomad

520037573Analyzed
2v2 RM · 6d ago on Nov 10, 2026· 60m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
943
+18
🇺🇸 Khmer · United States
897
+19
vs
🇺🇸 Mongols · United States
985
-19
🇧🇷 Persians · Brazil
976
-18
Player eAPM Actions Feudal Castle Imperial Opening
32 1,955 14:24 22:01 37:48 ⚔ Fish Boom into Scouts
29 1,770 13:54 18:09 38:00 ⛏ Fish Boom FC
25 1,533 12:26 20:12 35:05 ⛏ Fish Boom FC
22 1,363 14:27 21:20 41:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,470 27,288 20,350 4,950 67,058 86,383
21,680 24,546 13,760 5,700 65,686 72,960
19,435 12,620 9,485 4,050 45,590 49,885
13,540 13,950 7,065 2,180 36,735 43,820
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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